Crime Scenes as Augmented Reality: Models for Enhancing Places Emotionally by Means of Narratives, Fictions and Virtual Reality
Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research
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Crime Scenes as Augmented Reality : Models for Enhancing Places Emotionally by Means of Narratives, Fictions and Virtual Reality. / Sandvik, Kjetil.
Re-Investing Authenticity: Tourism, Place and Emotion. ed. / Britta Timm Knudsen; Anne Marit Waade. Bristol : Channel View Publications, 2010. p. 138-154.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research
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TY - CHAP
T1 - Crime Scenes as Augmented Reality
T2 - Models for Enhancing Places Emotionally by Means of Narratives, Fictions and Virtual Reality
AU - Sandvik, Kjetil
N1 - Peer reviewed
PY - 2010
Y1 - 2010
N2 - Using the concept of augmented reality, this article will investigate how places in various ways have become augmented by means of different mediatization strategies. Augmentation of reality implies an enhancement of the places' emotional character: a certain mood, atmosphere or narrative surplus of meaning has been implemented. This may take place at different levels, which will be presented and investigated in this article and exemplified by some cases from the fields of tourism and computer games. The article suggests that we may use the forensic term crime scene in order to understand the concept of augmentet reality. The crime scene is an encoded place due to certain actions and events which have taken place and which have left various traces which in turn may be read and interpreted: blood, nails, hair are all (DNA) codes to be cracked as are traces of gun powder, shot holes, physical damage: they are all readable and interpretable signs. As augmented reality the crime scene carries a narrative which at first is hidden and must be revealed. Due to the process of investigation and the detective's ability to reason and deduce, the crime scene as place is reconstructed as virtual space which may be (re-)told as part of solving the crime, that is (re-)telling the course of events and thus revealing the murder mystery and finding the murderer.
AB - Using the concept of augmented reality, this article will investigate how places in various ways have become augmented by means of different mediatization strategies. Augmentation of reality implies an enhancement of the places' emotional character: a certain mood, atmosphere or narrative surplus of meaning has been implemented. This may take place at different levels, which will be presented and investigated in this article and exemplified by some cases from the fields of tourism and computer games. The article suggests that we may use the forensic term crime scene in order to understand the concept of augmentet reality. The crime scene is an encoded place due to certain actions and events which have taken place and which have left various traces which in turn may be read and interpreted: blood, nails, hair are all (DNA) codes to be cracked as are traces of gun powder, shot holes, physical damage: they are all readable and interpretable signs. As augmented reality the crime scene carries a narrative which at first is hidden and must be revealed. Due to the process of investigation and the detective's ability to reason and deduce, the crime scene as place is reconstructed as virtual space which may be (re-)told as part of solving the crime, that is (re-)telling the course of events and thus revealing the murder mystery and finding the murderer.
KW - Faculty of Humanities
KW - sted og fortælling
KW - gerningssted
KW - augmented places
KW - augmented reality
KW - place and plot
KW - place and space
KW - crime scene
KW - emotional geography
M3 - Book chapter
SN - 9781845411282
SP - 138
EP - 154
BT - Re-Investing Authenticity
A2 - Knudsen, Britta Timm
A2 - Waade, Anne Marit
PB - Channel View Publications
CY - Bristol
ER -
ID: 20472432