Crimes Scenes as Augmented Reality, off-screen, online and offline

Research output: Contribution to conferencePaperResearchpeer-review

Standard

Crimes Scenes as Augmented Reality, off-screen, online and offline. / Sandvik, Kjetil; Waade, Anne-Marit.

2008. Paper presented at Communication for Social Impact. The 58th Anual Conference of the International Communication Association, Montreal, Canada.

Research output: Contribution to conferencePaperResearchpeer-review

Harvard

Sandvik, K & Waade, A-M 2008, 'Crimes Scenes as Augmented Reality, off-screen, online and offline', Paper presented at Communication for Social Impact. The 58th Anual Conference of the International Communication Association, Montreal, Canada, 22/05/2008 - 26/05/2008.

APA

Sandvik, K., & Waade, A-M. (2008). Crimes Scenes as Augmented Reality, off-screen, online and offline. Paper presented at Communication for Social Impact. The 58th Anual Conference of the International Communication Association, Montreal, Canada.

Vancouver

Sandvik K, Waade A-M. Crimes Scenes as Augmented Reality, off-screen, online and offline. 2008. Paper presented at Communication for Social Impact. The 58th Anual Conference of the International Communication Association, Montreal, Canada.

Author

Sandvik, Kjetil ; Waade, Anne-Marit. / Crimes Scenes as Augmented Reality, off-screen, online and offline. Paper presented at Communication for Social Impact. The 58th Anual Conference of the International Communication Association, Montreal, Canada.25 p.

Bibtex

@conference{0764cc30e28f11ddb5fc000ea68e967b,
title = "Crimes Scenes as Augmented Reality, off-screen, online and offline",
abstract = "Our field of investigation is site specific realism in crime fiction and spatial production as media specific features. We analyze the (re)production of crime scenes in respectively crime series, computer games and tourist practice, and relate this to the ideas of augmented reality. Using a distinction between places as locations situated in the physical world and spaces as imagined or virtual locations as our point of departure, this paper investigates how places in various ways have become augmented by means of mediatization. Augmented reality represents processes of mediatization that broaden and enhance spatial experiences. These processes are characterized by the activation of users and the creation of artificial operational environments embedded in various physical or virtual locations. The idea of augmented spatial practice is related to the ideas of site specific aesthetic and emotionalization of place in respectively physical, mediated and mediatized places.",
keywords = "Faculty of Humanities, crime fiction, augmented places, mediatization",
author = "Kjetil Sandvik and Anne-Marit Waade",
year = "2008",
language = "English",
note = "null ; Conference date: 22-05-2008 Through 26-05-2008",

}

RIS

TY - CONF

T1 - Crimes Scenes as Augmented Reality, off-screen, online and offline

AU - Sandvik, Kjetil

AU - Waade, Anne-Marit

PY - 2008

Y1 - 2008

N2 - Our field of investigation is site specific realism in crime fiction and spatial production as media specific features. We analyze the (re)production of crime scenes in respectively crime series, computer games and tourist practice, and relate this to the ideas of augmented reality. Using a distinction between places as locations situated in the physical world and spaces as imagined or virtual locations as our point of departure, this paper investigates how places in various ways have become augmented by means of mediatization. Augmented reality represents processes of mediatization that broaden and enhance spatial experiences. These processes are characterized by the activation of users and the creation of artificial operational environments embedded in various physical or virtual locations. The idea of augmented spatial practice is related to the ideas of site specific aesthetic and emotionalization of place in respectively physical, mediated and mediatized places.

AB - Our field of investigation is site specific realism in crime fiction and spatial production as media specific features. We analyze the (re)production of crime scenes in respectively crime series, computer games and tourist practice, and relate this to the ideas of augmented reality. Using a distinction between places as locations situated in the physical world and spaces as imagined or virtual locations as our point of departure, this paper investigates how places in various ways have become augmented by means of mediatization. Augmented reality represents processes of mediatization that broaden and enhance spatial experiences. These processes are characterized by the activation of users and the creation of artificial operational environments embedded in various physical or virtual locations. The idea of augmented spatial practice is related to the ideas of site specific aesthetic and emotionalization of place in respectively physical, mediated and mediatized places.

KW - Faculty of Humanities

KW - crime fiction

KW - augmented places

KW - mediatization

M3 - Paper

Y2 - 22 May 2008 through 26 May 2008

ER -

ID: 9725962